Creating a Summon: The standard template is listed and explained below. Summons should be created in the "Summon [Pending]" subforum. All summons must be approved by the moderation team.
While a celestial mage's starting spirit partner is free in terms of jewels, all contracts following must be purchased. You may create summons either for yourself or for the use of the general populace, or you may purchase summons that have been listed by other members. Most spirits will have a limited number of contracts available, thus limiting the number of mages who may summon them.
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Summon Name: What your summon is called
Summon Type: List the type of magic/ability used by your summon
Summon Class: The spirit's class influences the medium used to summon it --
* Einherjar - Lacrima Summon
* Phantasm - Card Summon
* Revenant - Ring Summon
* Guardian - Key Summon
Summon History: A brief (you don't need to go all out) account of anything important concerning your summons history. Suggestions include - How your summon came to be a celestial spirit, any mythology or lore involved in your summons concept, significant past owners, tragic or important events.
Personal Relations: Whether your summon is familiar with other summons or characters, celestial mages or otherwise, and the details of that relationship/ its importance.
Personality & Temperament: How does your spirit behave; how does it treat and respond to its summoner
Special Equipment: List any weapons/armor/accessories of exceptional magic potency your summon is equipped with. Try to limit this field to one or two things, else the mods might get grumpy.
Tech 3/3
Name: The name of your spirits technique
- Type: Combat-Offensive, Combat-Defensive, Support-Healing/Buff/Defuff, Smith & Enhancement/Other
- Effect: What your spirit's tech does
- Range: The range of influence of your spirits tech
Name: The name of your spirits technique
- Type: Combat-Offensive, Combat-Defensive, Support-Healing/Buff/Defuff, Smith & Enhancement/Other
- Effect: What your spirit's tech does
- Range: The range of influence of your spirits tech
Name: The name of your spirits technique
- Type: Combat-Offensive, Combat-Defensive, Support-Healing/Buff/Defuff, Smith & Enhancement/Other
- Effect: What your spirit's tech does
- Range: The range of influence of your spirits tech
Availability: How many celestial mages may bind the spirit to a contract
Cost: How much the spirits contract costs